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Paul Saffo -- uncertainty is fuel for elearning; we had an arms race; now we're having a brains race
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shift from information to media
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mass media to personal media
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technology becomes media over time
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tv =broadcast
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time-sharing = email
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client-server = world wide web
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peer-to-peer = napster (him), maybe bitorrent (me)
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cell phone is a media device; cell phone ringtones is 16% of global music business
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The Spartan Life -- talk show in Halo
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funny -- sometimes interviewees get shot in the middle of the interview lol
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mass media vs personal media
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tv vs the web
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living room vs everywhere
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mass media is about watching and consuming
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personal media is about participation and creation
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depth and degree of participation is about to increase by at least a magnitude
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how do you achieve balance; rethinking balance of various channels
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few and large vs many and small; ie ABC, NBC etcc vs Oxygen and even further, blogs, and YouTube (me)
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Product and Service vs Subscription (and more)
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pay attention to interesting failures; they point to the inflection point (sometimes)
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Everquest -- you couldn't sell your asset; owned by Sony
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now you can -- SecondLife; it's a speculative market where you own it
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social networks are about who they exclude as much as who they include
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look for reversal of "field and ground" in business models
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give stuff away you used to charge for; charge for stuff that was free
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late 80's -- CDROM + hypertext is the FUTURE! ubiqitous hypertext was seen as too utopian and far future
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one
of the best sellers on the web? books, which were supposed to be
replaced by the web -- lesson? can't predict actual impact of tech
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Another technology vs media: sensors vs "smarteffects"
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RFID's
etc.... sensors like heart monitors etc..., temperature -- Nike iShoe;
tracks your rate and talks to your iPod; iPod music adapts
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if you run slower, iShoe talks to iPhone / iPod, which then adapts and changes songs
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industrial economy to consumer economy; power shifted to consumer
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now we're shifting again: producers are consumers; consumers are producers
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real and best example of this -- Google
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"...you think you are consuming on Google, but you are actually creating..."
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profound changes in elearning space
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danger is "standing on a whale fishing for minnows"
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twittering the next session -- Teaching a SME to Fish -- Training the SME's to create content
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captivate
/ breeze as 'disrputors' of the status quo related to ILT? hmm, if
true, it means trainers are not well adapted to change
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goal was to get more content on-line; wanted users to be able to create their own content -- UMASS Medical School
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goals:
who needed stuff right away (tactical) and set up user communities to
start them thinking about themselves as a special class
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talking about how they reached out to communities of practice who may have used Captivate and Connect in the past
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found some resistance around SME's wanting specific and personal training for them; not repurposed
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content she is showing that SME's built is god awful
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but at same time, she is advocating that you let SME's loose to fail and grow
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I think that's a good message, but seems like there is a middle ground to coach SME's more at the beginning
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still struck by how bad the SME content is
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example after example is like "wow!" but in a bad way
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it makes me wonder what this means for quality in the Web 2.0 world
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does the overall increase in information and learning resources outweigh the decrease in quality?
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put more simply: does quantity trump quality? is this what we need to live with in a Web 2.0 world?
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no measurement; no assessment; no idea about impact on business
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I'm
just simply floored that a large organization, let alone a UNIVERSITY,
would be creating content with zero awareness of impact -- ZERO
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"we
won't track usage or do assessments until sometime next year..." just
wow. Imagine if this is not working; waste of time/effort = $$$$
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she thinks ratings are not necessary and perhaps counter to the needs of the users
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she
sees herself as advisor; essentially divorced fom accountability around
privacy, data misuse, etc... not their deal basically
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interesting model -- basically a YouTube approach to internal content creation, but with Breeze and Captivate instead of video